Recording Underwater Ambiences
October 15, 2007
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Like
a blanket of glass, the surface of calm water acts as a reflector,
inverting the phase of sounds that hit it from above and beneath. |
For a transition between two music pieces I needed to record the sound
of ocean waves crashing continually over the listener so that they eventually
become fully submerged in the surf. Recording the waves from above was
simple enough, but from below—this required a special microphone,
or at least a special way to keep my condensers from getting ruined. Information
on the creative aspects of underwater recording is sparse and there are
a lot of contrary opinions about which method works best. I did some tests
to find out for myself which techniques offer optimal sound quality and
then utilized my findings to create the required sound effect. For anyone
that is interested in designing underwater ambiences, this article will
provide some interesting insight on underwater recording and related sound
design techniques.
Sound Propagation
The speed of sound is completely determined by the physical properties
of the material it is traveling through. Studying the behavior of water
ripples is a good way to understand this. Imagine dipping the end of a
stick into a pool of water. This causes a circle of ripples to expand
and dissipate—think of this as sound radiating from a stationary
point in space. If the stick is moved slowly in one direction the shape
of the expanding ripples is no longer a circle but an oval. Now imagine
that this is sound emanating from a moving source. The ripples move at
their own speed which is determined by the viscosity of the water, not
the speed of the stick. As the stick moves faster it will start to catch
up with the ripples in front and the ripples behind spread further apart.
This is why a police siren rises in pitch when it approaches and drops
when it has passed, an effect called Doppler shift.
The only way a sound wave can move faster is by moving through more dense
materials. Sound travels at higher speeds in materials such as liquid
and solids. Compare the speed of sound in air: 1128 ft/sec (344 m/sec),
seawater: almost 5000 ft/sec (1500 m/sec) and steel: over 20,000 ft/sec
(6000 m/sec). A sound wave can quickly change speeds by jumping from one
material to another and in the process it can even bend, just like light
will refract as it passes through a magnifying glass. In fact, it is possible
to a create a sound magnifying lens. In order to achieve this, fill a
balloon with carbon dioxide (CO2) and listen to sounds traveling through
it. Sound travels more slowly through CO2 than it does through air. The
shape of the sphere in combination with the density of the CO2 bends sound
into a concentrated point on the opposite side. The principles of this
are exactly the same as the way a glass sphere in the sun produces a magnified
point of light. This is because light travels more slowly through the
glass, which is more dense than air. When light or sound waves move from
one material to another, unless the collision is at a right angle, the
waves bend. The curvature of the glass ball and CO2 balloon cause the
waves to bend toward a singular point.
The reason that thunder booms and rolls is because of the speed that
sound travels at through air. When lightning strikes, a channel of superheated
air forms that can stretch out for several miles in many directions. This
causes audible shock waves that emanate from segments so many miles apart
that portions of the sound are greatly delayed. Thunder will sometimes
start with a slow ripping or peeling sound. This is caused by differences
in distance that the listener is to each part of the bolt, the sound of
the closest portion reaching the listener first, followed by the furthest
part, typically toward the top. Sounds traveling long distances become
more filtered on the high end, the lowest frequencies traveling the furthest
and sustaining the longest. This filtering is caused by such things as
wind, turbulence, temperature and humidity. Because temperatures close
to the ground are generally warmer, sound waves traveling horizontal to
the ground can refract upward. Sound also travels faster downwind, so
turbulence scatters sound and heavy crosswinds can laterally sweep it
away.
The speed of sound in water is mostly determined by molecular viscosity
and is further effected by pressure (depth), temperature, salinity and
even water movement. Sound travels almost five times faster in water than
air and can reach much greater distances. Acoustic energy does not travel
far in shallow water because much of it is absorbed by the bottom but
in deep ocean water sound can travel for thousands of miles.
The speed of sound underwater is faster at higher pressures and slower
at colder temperatures. In the ocean, at a depth somewhere between .4
to .6 miles, the pressure is not too great and the temperature is not
too low which creates an efficient layer for acoustic propagation. Sound
originating from this depth refracts towards the horizontal axis never
reaching the surface or the sea floor and is trapped in what is called
the deep sound channel. This channel is useful for monitoring the voice
patterns of whales from distances of over 1000 miles. Deep water whales
actually use it for echolocation. By making sounds at these depths and
listening for echos they are able to sense the shape and position of geographical
structures such as mountains hundreds of miles away.
The difference in the way a human perceives a sound in water vs. air
has largely to do with the increased sound speed. If sound moves 4.32
times faster, then perceived distances seem to be that many times shorter.
To a swimmer, sounds in a 20 ft x 20 ft x 8 ft (6m x 6m x 2.5m) deep pool
sound like they are occurring in a 4.6 ft x 4.6 ft x 1.85 ft (1.4m x 1.4m
x .6m) box. The water surface traps sound beneath so acoustically it is
like a lid. We are accustomed to hearing diffused sounds that scatter
around in the air and bounce off of objects before reaching our ears.
In water, because of the increased speed of sound, there is less time
delay between direct sound and reflected sound. Therefore sounds heard
at medium distance tend to sound extremely close. Also, since much of
our directional hearing sense is achieved through time delays between
our two ears, stereo imaging is greatly reduced.
Many other factors influence the way things sound underwater but most
of these acoustical phenomena are of more concern to scientists than sound
recordists. For example, one could come up with an exhaustive diagnosis
of the way an unsettled water surface scatters sound and modulates its
amplitude and frequencies. But these affects are generally inaudible and
the recordist is after something much more apparent, such the way a passing
boat roars or a creaking hull resonates. If it is desired to characterize
these sounds as they occur in unsettled water, then better results can
be achieved through sound design techniques.
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Some of the tools I used
for this project include the Aquarian Audiio H2a-XLR, Zoom H4, Rode
NTG2 and Sound Devices MP-1. |
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There are a number of ways to record sounds in water. Some sound designers
have chosen to sidestep the process and make above water sounds seem like
they are underwater. The argument is that true underwater recordings sound
too strange. Films have taught us that underwater sounds muffled, echoing
and bubbly. In actuality water is alive with high frequencies but a bright
sounding recording tends to come off as less realistic. Therefore, the
proven approach is making the material sound less like real life and more
like what we have grown accustomed to in movies. Most people recommend
covering microphones in condoms and dipping the capsule just below the
water surface. I was eager to compare the various ways underwater recording
is approached and choose the best one for my project.
I purchased an Aquarian Audio H2a-XLR, which is a newly designed low-cost
hydrophone advertised as being highly sensitive with low noise and a wide
frequency response. It has an optional internal phantom powered preamp,
balanced 3 pin XLR cable up to 15 meters long, and a durable steel housing
that can withstand pressures of up to 80 meters. Before making the purchase,
I compared the H2a with a similarly priced hydrophone made by DolphinEAR.
The standard DolphinEAR hydrophone is packaged with a special headphone
amplifier and walkman style headphones. The "pro" model features
a balanced 3 pin XLR cable and standard 10 meter cable up to 100 meters
long. The Aquarian Audio website did not offer any specifications for
me to compare the H2a with the DolpinEAR/Pro but the lower price and phantom
power made the decision easy.
To power the H2a, I purchased a Sound Devices MP-1 portable preamp. Disappointed
by my Zoom H4's noisy preamps and buzzing phantom power feature, I was
eager to eliminate this problem once and for all by letting a professional
preamp handle the power and gain. Besides having a very low noise floor,
in comparison to the the H4's internal preamps, the MP-1 sounds warm and
detailed, lending much more personality to my microphones. I am also impressed
with the physical construction of it. Sound Devices gear is built to withstand
harsh field recording conditions and it really feels like it is in a different
league than my fragile home studio gear. The MP-1 seems right at home
in bad weather and it can survive heavy impacts without a scratch.
I added an Rode NTG-2 shotgun microphone to my kit for recording above
water splashes and I also thought to try out a Shure SM-58 dynamic mic
and Rode NT1 condenser for dunking in the water with condoms. The H4 handled
recording, headphone amplification and even some above water stereo miking
with its built in electret condensers.
Recording Methods
"I was responsible for a lot of the underwater propeller sounds,
the caterpillar motor, some of the torpedo sounds, the underwater ambiences.
It was one of the biggest jobs I've ever done. Water is very difficult
to record. We invented an underwater microphone which was a film can,
filled with oil with a Crown (PZM) pressure zone microphone. We also had
one in an oil can which was a little more dense and one in an air can.
Sound Designer John Fasal and I would take underwater air tools and go
to supervising sound editor Cecelia Hall's house to record sounds in her
pool. I'd swim around for the torpedo, and then I'd jump into the pool
and record the water from the outside and then underwater on two separate
tracks. So you've got all the airy and splashing sounds outside the pool
and all the underwater sounds recorded with the oil can mikes." —Frank
Serafine on sound design for The Hunt for Red October
The condom fit over the SM-58 easily and I used a zip-tie to secure it
to the cable and keep water from seeping in near the XLR connector. I
recorded some flowing water by dipping it into waterfalls. The SM-58 was
surprisingly resilient to rumbling noise as water hammered against it.
The sound is rather muffled but it seemed to do a good job of recording
a direct hit of cascading water. This vocal microphone is not very sensitive
and underwater with a condom on the sensitivity is much further reduced.
Dipping it in a few feet away from a small waterfall produced a very muffled
and quiet signal. Some of the best underwater gushes were captured by
submerging it half way into the water at an angle which produced a nice
blend of the open air sound and showering bubbles.
I attempted to capture some big underwater splashes with the SM-58 by
hurling huge rocks into a large natural pool. When I tossed the first
boulder in, something very unexpected happened: while the above water
splash sounded very powerful to my ears, with a deep "boosh"
and shower of droplets, the underwater version sounded like a sharp slap
followed by many smaller slaps and an ineffectual clunk as the rock hit
the bottom. I tried tossing variously sized rocks into the water at different
distances from the mic but they all sounded very harsh and completely
unlike the deep underwater explosion I wanted. I was curious what was
causing this strange effect and if it was simply the insensitivity of
the condom-wrapped SM-58.
Next I connected the H2a hydrophone to my recorder and dipped it into
the same pool (the MP-1 preamp had not arrived in the mail yet but as
these were just tests I was not too concerned with the quality). This
was my first time using a hydrophone and I really did not know what to
expect. Outside of the water, the H2a is very quiet but it does pick up
some ambient sound through the air. Tapping lightly on the housing with
my finger produced a very powerful low frequency thud, an indication of
wide dynamic range. When I dipped the hydrophone into the pool I could
clearly hear trickling water from ten feet away. Comparatively to the
SM-58, the hydrophone revealed a lot of high frequency detail and I could
even hear a couple of tiny air bubbles slide off the hydrophone and pop
at the surface.
Dipping the hydrophone into rushing water created a horribly distorted
sound unless the water had only minor amounts of air bubbles. It is too
sensitive to be submerged in a white torrent but produced excellent recordings
when placed close-by the activity. The H2a is silent when calm water is
rushing over it—this is something I wondered about since many people
"drag" hydrophones from the backs of sailboats. The only potential
problem is that the point where the cable meets the water can transfer
vibration to the hydrophone. This is more of a problem if there is a wake
behind the boat and the solution is to keep the cable from rubbing up
against anything and also submerging it more deeply. The H2a is so sensitive
that in a quiet setting one can actually hear the water surface sliding
up and down the cable. Submerging the hydrophone more deeply always seems
to cure it.
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The hydrophone captured
details of rushing water that the condom-wrapped condenser could not.
However, it would distort if placed directly within a plume of bubbles. |
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I was impressed with what I was hearing through my headphones and decided
to give the rocks another go. The H2a revealed much more detailed underwater
splashes and I could even hear a rush of bubbles as the rock descended
to the bottom. Unfortunately, it captured the same harsh slapping noise
as the rock hit the water and a whole series of ugly pops as the rain
of droplets followed. The H2a recording also seemed to resonate in the
upper-midrange, something that I could not fix regardless of where I placed
the hydrophone in relation to the splashes.
Next off I put a condom on a Rode NT1 large diaphragm condenser and ran
it through the same tests as the SM-58 and H2a. The NT1 has a heart-shaped
cardioid polar pattern and is very sensitive, picking up a wide range
of frequencies, especially in the low end. This mic proved to be much
less muffled than the SM-58 and perhaps even more realistic sounding than
the hydrophone just because it captures the deep warm sound that we would
expect to hear underwater. Overall, the NT1 sounds smoother than the hydrophone.
However, it does not pick up even a fraction of the detail that the hydrophone
does. The SM-58 rolled off at about 200 Hz, the NT1 at 500 Hz and the
H2a sloped off above 3000Hz. Comparing the three, it was evident to me
why most sound recordists use microphones in condoms—because it
produces muffled and therefore "realistic" underwater recordings.
The hydrophone seemed more promising, but there was something strange
about the frequency response that I could not put a finger on. In addition,
all three methods produced very unpleasing splash sounds with extremely
loud slaps.
The sun was starting to set and I was running out of time so I quickly
recorded all the same sounds above water with a Rode NTG2 shotgun microphone.
Later, I would see how well I could make these recordings sound underwater.
After doing so much underwater recording, it was pretty dramatic to experience
above water sounds with the NTG2. The crickets were getting pretty loud,
birds were singing, I could hear waterfalls from 50 feet away and the
wind was blowing leaves around. This lively setting posed its own recording
difficulties—all these background noises were not an issue when
recording underwater.
Note to Zoom H4 users:
I recently performed a modification to my Zoom H4, installing a 1500uf
capacitor, in an attempt to eliminate the whining noise created by running
the phantom power feature on batteries. This brought the noise floor
down 12 dB but the whining sound is still very present, especially when
recording quiet sounds. If this oscillation stayed at one frequency
one could just notch it out with a filter but it goes up and down in
pitch over time. As a matter of fact, upon closer examination I found
that its not just one oscillation, but a whole cluster of them bunched
together. If you are recording mono, there is a way to cancel this sound
out. The buzzing noise is identical in both channels, as long as the
L-M-H gain switches are set the same (this switch sets the preamp gain
level in steps of 6dB.) Even if you are only using one XLR input, the
H4 records the unused input, which will sound like a whistling noise
if the H4 is running on batteries and you have the phantom power feature
on. To eliminate this sound from the used channel, just invert the waveform
on the unused channel and then mix the two sides together (most audio
editing software can handle this task). This procedure cancels out the
anomaly completely. Bose Quiet Comfort headphones work in this way,
by sampling ambient room noise, inverting the waveform and combining
it with the music.
Hydrophone Anomalies
Close examination of the hydrophone recordings in my studio revealed
some interesting things. In quiet moments I could actually hear crickets,
which is pretty remarkable considering that nearly all the above-water
sounds can not penetrate the water's surface. Underwater reverberation
was very quiet, a bit more noticeable when recording something from a
distance. The shallow water combined with a bed of leaves at the bottom
were keeping reflected sounds to a minimum. I also heard some faint irregular
static, evidence that the H2a is noisy. I was able to reproduce this in
the studio with different preamps so I sent a copy of it to Robb Nichols,
the owner of Aquarian Audio, asking if this was normal. As it turns out,
my H2a was defective and it is the only one reported to have this problem.
He said I could immediately send it back for a free repair but as the
noise was faint, I decided to hang on to the defective H2a until I had
completed the recordings for this project. (After the H2a was repaired
the static was greatly reduced but still slightly present.)
Curious about the resonant peak I heard while recording, I did some tests
to determine the H2a's frequency response. I went back to the pool and
brought the H2a and a shotgun microphone. With the hydrophone on one channel
and the shotgun on another, I dragged a stick through the water and recorded
this on both channels. Then I pulled out my laptop and, using Waves Paragraphic
Eq, adjusted the equalization on the hydrophone recording to more closely
match the shotgun recording. I ended up with a big dip at 3000Hz which
was compensating for an unflat frequency response on the hydrophone. I
reproduced this in my studio by hanging the H2a about 3 feet from an Event
20/20 bas reference monitor and blasting it with a loud white noise signal.
This allowed me to make a frequency response plot (pictured). The plot
is not clinically accurate because the reference monitor is only as flat
as ±3dB between 38Hz and 20kHz. Nonetheless, I believe that this
was a valid method for evaluating the H2a's flatness.
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My tests revealed a peak at about 3000Hz...Nothing
that a little EQ can't flatten out. |
I sent an email to Robb Nichols about this and he said that the peak
is an adverse characteristic of most hydrophones. He went into detail
this: "The reason why many hydrophones have a pronounced peak
frequency is that the mass that a sensor assembly must have to work in
a high-pressure, corrosive, conductive environment has resonance. This
resonance can be easily designed to be well above the human auditory range.
But in order to maximize sensitivity, a hydrophone designer often wants
to put the piezo crystal (that almost all hydrophones use) in a bending
mode. If you compress a cylinder, or in our case, laminate the sensor
to a plate, you can design the mechanical forces to be amplified--stretching
the crystal. If you can make the hydrophone more sensitive, you obviously
don't need as much electrical gain. And without getting into it, you can
design a lower-capacitance sensor with the same given sensitivity. This
usually means smaller, wider polar response, and a lower-noise preamp.
All great! But as soon as we put some mass in motion by bending it, it
lowers the resonance—usually into our auditory range. This plays
hell with the frequency response above the first resonance. To make short
of it, designing a hydrophone, like many things, is an exercise in compromise.
In the design of our hydrophones, I also factored in cost--which immediately
also brings up manufacturing issues as well. I have chosen with this design
to use a stock piezo bender in an alignment that has a first resonance
at about 3KHz, and apply a few tricks to dampen the resonance."
He concluded that a linear frequency response was sacrificed in favor
of increased durability, better noise performance and sensitivity to low
frequency sounds.
After flattening out the response of all my H2a recordings with an equalizer,
they sounded much more natural, without any unfavorable side-effects from
the signal processing. In my opinion, this procedure is necessary in order
to maximize the usefulness of hydrophones as a sound design tool. Without
applying the correction curve to your recordings, you may decide that
hydrophones sound too weird and instead go the route of condom dunking
which does not offer the same quality and flexibility.
Getting the Right Sound
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We have been brainwashed
by the entertainment industry into thinking that underwater sounds
beautiful and reverberant. In actuality, the beauty is most often
achieved through signal processing. |
A very common technique in film sound for creating underwater ambiences
is to drop the pitch of water recordings by up to 2 octaves and add some
reverb. This creates a dreamy and muffled effect that fits the way we
expect things to sound underwater. Since I recorded everything at a sample
rate of 96KHz, I had only to change the sample rate rate lower. I tried
this on recordings from all microphones and it seemed to work well on
most—the corrected hydrophone waveforms sounded particularly nice
as they contain so much high frequency information. The SM-58 recordings
could not handle too much downward pitch shifting because they are very
muffled to begin with.
An issue yet to be solved was the undesirable slapping noise that occurred
when objects hit the water's surface, which included water droplets. I
have determined that the direct sounds travel so fast to the hydrophone
that usual recording distances sound too close, and one would never want
to record explosive sounds so closely. This can be demonstrated by tapping
two pieces of metal together a foot away from a shotgun microphone and
then four or five feet away. When the two sounds are normalized, the close
recording appears to have a short loud spike in the front and the distant
recording is smooth, without a spike. If you remove the spike from the
close recording and normalize it again, it has a better balance of direct
and indirect sound like the more distant recording. Therefore, I figured
that by simply clipping these loud transient sounds out of the splashes
the problem would be fixed and I was correct. The splashes sounded great
after this and since splashing water is so random sounding to begin with,
cutting out little pieces here and there does not make the waveform sound
tinkered with. After I did this, the amplitude could be brought up much
higher without clipping, which made some of the recordings more noisy.
I used noise reduction software to fix this but my recommendation is to
set the levels pretty high when recording closely with a hydrophone, ignoring
the surface slaps, then take the clipped transients out with audio editing
software. Alternatively, one can record water sounds at a greater distance
and turn up the gain.
I experimented with the shotgun recordings by pushing back the high end
with a low-pass filter and dropping the sample rate. I was able to get
some decent sounding effects even though I could not easily replicate
the underwater bubbles that the hydrophone had picked up. The shotgun
waveforms have an entirely different sound, even when processed to sound
like underwater. They are very pleasing on the ears to begin with, with
lots of high end detail and when dropped in pitch they retain a lot of
texture. The processed above water recordings produced familiar
sounding underwater ambiences with minimum effort. There are many things
I prefer about the hydrophone recordings though and my experiments showed
that a mixture of both produces the most realistic and detailed results.
My final decision was to use the hydrophone to record underneath the ocean
waves and combine this with above water recordings. My only concern was
that the hydrophone would be too sensitive to handle the torrent but I
hoped to find a solution by positioning the H2a properly.
Recording the Waves
I chose to do the recording at Parker River National Wildlife Refuge,
an 8 mile barrier island with 4,662 acres of protected wetlands in Newburyport
MA. My experience recording nature sounds has taught me to get as far
away from civilization as possible, to minimize human noise and magnify
the sound of natural habitats. I would have no choice but to cope with
the constant sound of recreational boats, an unregulated free-for-all
of marine propulsion that makes any coastal recording a challenge. I went
to do the recording in early October and the weather was unusually balmy.
Unfortunately, the waves were pretty gentle that day and this particular
beach turned out to be completely sandy. I was hoping for some big plunging
waves and the sound of crushed shells or pebbles being pulled back by
the backwash. I would instead have to design these characteristics with
Foley effects.
The tide was out, revealing a reef and this turned out to be a good area
to record because it broke the waves a little and provided me with areas
of calm and lively water. I dipped the hydrophone into the most active
surf and was greeted by a load of distortion. I dialed the gain back on
the preamp but it still sounded distorted. I moved closer to the shelter
of the reef and was able to get some good recordings of waves washing
more lightly over the hydrophone. I tried getting the sound of the sand
moving around underneath the waves but it was so quiet in relation to
the waves that I could not hear it. The above-water waves did not sound
like I wanted them to. It was apparent that I would have to come up with
ways of making this ambience sound larger than life.
About 10 minutes into recording, the signal coming from the hydrophone
turned to fuzz. Switching over to 12V phantom power and cranking up the
gain seemed to cure the problem. I later found out that the Sound Devices
MP-1 48V phantom power feature failed. It was as dry as a bone in its
carrying case so I am not sure what triggered the mishap. Anyway, Full
Compass immediately sent me another one, without even requiring me to
send back the defective one before the new one arrived. Kudos to Full
Compass for making the replacement process so easy. (Later I tested the
replacement out and it worked perfectly.)
I made some above-water stereo recordings with the Zoom H4, attempting
to capture the full ambience of the waves, including the foam sound. There
was a pretty heavy breeze hitting the condenser capsules so I slipped
an Audio Technica AT8120 windscreen over it and the problem was cured.
The H4 worked well for this recording, and its high noise floor was inaudible
recording the surf. I could hear the foaming backwash bright and clear
through my headphones. I was wishing that the waves would crash more loudly
and the boats were not so noisy but I was already dreaming up ways to
solve this with signal processing.
Mixing and Enhancing
Manufacturers of equipment often ask me questions like, 'Don't
you think it would be great if we could get this multichannel microphone
and take it to Niagara Falls or the Amazon or where icebergs are breaking
off in Glacier Bay and make a recording of that space so that you could
actually capture it in multi-channel sound—wouldn't that be the
ultimate in film sound?' Er, no, it wouldn't be. It would mostly be
very boring. Because movies are not about depicting reality, no matter
how dramatic that reality is. Movies are about playing with reality
and telling lots of little lies that in the end point to a more interesting
truth than you could ever get at by depicting actual reality. If feature
films were about depicting reality, the average actor wouldn't be better
looking than the average person on the street...In the United States
we wee these National Geographic documentaries where you hear little
prairie dogs' feet skip across the prairie as seen through a telephoto
lens, you know, 500 yards away. I want that microphone. But it's a lie.
Those are not prairie dog feet; those are someone's fingers in a studio
somewhere in Los Angeles. (Thom 124)
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There were two main enhancements that I needed to perform: make the waves
crash more and also create a more convincing underwater backwash. I went
back to the pool and again threw rocks in, this time recording them above
water. My plan was to mix enough of these splashes together to make a
continuous breaking wave sound and then mix this into the ocean wave recording.
I estimated that I would need about 4 or 5 big splashes for each wave
and ended up recording about 40 big rocks plunging into the pool. Then
I dragged a long tree branch through the water and recorded this with
the hydrophone. The plan was that I could use this to create a more pronounced
backwash sound. I also wanted the sound of pebbles or sand getting dragged
back into the surf. I did this in my studio by recording sunflower seeds
spilling slowly out of my hand onto a towel. There were a few other fun
sounds I recorded as well, in the off chance that they would be useful
enhancements. This included the fizzing interaction of mentos candy and
soda—I captured this with the hydrophone.
The mixing process started with the above water recording that I did using
the Zoom H4. I used VST effects automation to change the equalization over
time, setting up a low pass filter to close the highs quickly when the wave
crashed down and open up slowly as the water recedes. This opened up areas
in the recording that I could place underwater sounds, giving the impression
of water washing over the listener. I also adjusted the high frequencies
over time to create more a more pronounced surge before the waves come down.
Mixing in the rock splashes with the waves turned out to be a good enhancement
because it made the waves sound bigger while the rain of droplets smoothed
out the transition from above to below water. The backwash effects (which
included a mixture of sunflower seeds, a stick dragging through water and
mentos fizz) worked out well but I kept these sounds at a very low level
in order to create a more dynamic mix. The last and most important sounds
to add were the hydrophone recordings I made underneath the waves. On these
sounds I performed the equalization flatness fix, removed harsh transients,
dropped them in pitch by one octave and then added a touch of reverb.
Finished
Here is a clip of the completed sound by itself and mixed with the soundtrack:
Wave Transition
Wave
Transition (mixed)
I'm glad that this project prompted me to investigate underwater acoustics
because I now have access to a whole new world of sounds—splashes
and bubbles are just the beginning. After thorough experimentation, I
firmly believe that the hydrophone is the tool of choice for recording
sounds in water. In order to make the most of it as a sound design tool
the recorded waveform may need some tweaking but the results seem much
better than what can be achieved with a condom-protected condenser.
References:
Nichols, Robb. E-mail to the Author. 8 Oct. 2007.
Serafine, Frank. Interview. LoBrutto, Vincent. Sound-on-Film:
Interviews with Creators of Film Sound. New York: Praeger, 1994.
Thom, Randy. Designing a Movie for Sound. Soundscape:
The School of Sound Lectures 1998-2001. ed. Larry Sider, Diane Freeman,
and Jerry Sider. London: Wallflower Press. 2003.
Sound Movement. Discovery of Sound in the Sea.
n. pag. Online. Internet. Available: dosits.org
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